Mamta Motwani

Selected work

The work, and the reasoning behind it.

Curriculum built as software, assessment designed as a system, and the production machinery underneath both. Every project here has a full case study: the problem it was built for, the decisions taken and why, what AI did, what judgment it could not replace, and — stated plainly — what has and has not been measured.

Projects

Filter by focus

10 projects shown.

The Heritage and Identity home page: forty lessons in thirty-five days, all seventeen expectations, and the four inquiries

Curriculum

Professional Project

Heritage and Identity

Forty minute-scripted lessons ending in a nine-lesson Museum project, curated from artefacts the children make earlier in the unit.

Built for
Grade 2 teachers and their classes

Read the case study

A Grade 3 science lesson slide

Curriculum

Professional Project

Grade 3 Science Programme

Sixteen assessments across four units, each released when a learner finishes the lesson before it rather than on a fixed date, with three-level exemplars throughout.

Built for
Grade 3 teachers

Read the case study

The games index for a Math at Home unit

Interactive Learning

Professional Project

Math at Home

Procedurally generated practice, games that take about three minutes, and a Check instrument deliberately built with no score and one attempt — reporting to the adult rather than ranking the child.

Built for
Parents and carers, and the children they sit with

Read the case study

Fraction wall and equivalent fractions

Interactive Learning

Professional Project

Classroom Tools

Each is one page that does one thing and explains itself: a fraction wall drawn to a single whole so equivalence is visible without a word, area and perimeter, telling time, the equals sign, graphing, patterns, and challenge tasks.

Built for
Teachers who need something usable in ten minutes

Read the case study

  • validate_gens
  • check_grade_boundary
  • check_claims
  • check_arithmetic
  • check_overlap

Systems

Independent Project

Curriculum QA Suite

Sixty-one automated checks that run against the finished pages a child is served rather than the material behind them, including a grade-level ceiling applied to the actual output. Two real defects it caught: a game with a control that play could never reach, and a release that recorded one version of a product while shipping another.

Built for
Internal — the production pipeline behind every product

Read the case study

  • Start alone.
  • Be wrong at no cost.
  • Know what to say next.

Curriculum

Independent Project

The Learning Conditions

Three conditions that have to be true before a child learns anything: they can start alone, they can be wrong without cost, and the adult knows what to say next.

Built for
Educators, school leaders and parents

Read the case study

The Language Hub home page, showing the ten units of the year

Curriculum

Professional Project

Grade 2 Language Hub

Ten units across the school year, each built around a classroom frame that gives the writing a real audience — a museum, a detective agency, a company of actors — with the grammar taught inside the writing rather than beside it.

Built for
A Grade 2 class working a year ahead, on the Ontario Grade 3 Language curriculum

Read the case study

The self-paced version, showing the five topics laid out over a five-day plan with a progress tracker

Interactive Learning

Professional Project

Grade 10 Math Crash Course

Ninety practice questions across five topics and a timed forty-question mock nobody has seen before, every one worked in full — delivered as a printed workbook and a self-paced site that marks itself and names the topic to go back to.

Built for
Grade 10 Academic students revising for the MPM2D exam, and the teachers handing it to them

Read the case study

A hand-drawn island map where every landing spot is a real place in the school

Interactive Learning

Independent Project

Game-Styled Learning Sites

A Battle Pass and an interactive comic, built in the visual language children already read fluently, where the unlockable loot is real information about the school they are about to start at.

Built for
Children aged 10–12 starting at a new school, on the phone in their hand

Read the case study

The progress view, showing the two weakest skills first with a route to the drill that fixes each

Interactive Learning

Independent Project

Brick Builders Language Camp

A three-day tutoring site for a handwritten entrance exam — five named routines, original passages with comprehension questions, a drill gym, a print pack because the real test is on paper, and a progress view that says which two things to fix first.

Built for
Children preparing for a written entrance test, and the parent sitting with them

Read the case study


The system underneath

Infrastructure rather than a product, but it decides what the products can be — so it gets a case study too.


How these are labelled

Every project carries one of four labels, and they mean exactly this. Nothing here was made for a client I invented, and nothing describes a hypothetical engagement as if it happened.

Professional Project
Built as a commercial product, sold and in use by teachers who bought it.
Independent Project
Built on my own initiative, for my own production pipeline or publication. Nobody commissioned it.
Portfolio Concept Project
Built to demonstrate an approach. Real and working, but not sold and not deployed for a client.
Education Project
Built for classroom teaching rather than as a product.